local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 72109
L0_1.ActorAlias = "72109"
L1_1 = {}
L1_1.q7210901 = 7210901
L1_1.q7210902 = 7210902
L1_1.q7210903 = 7210903
L1_1.q7210904 = 7210904
L1_1.q7210905 = 7210905
L1_1.q7210906 = 7210906
L1_1.q7210907 = 7210907
L1_1.q7210908 = 7210908
L1_1.q7210909 = 7210909
L1_1.q7210910 = 7210910
L1_1.q7210911 = 7210911
L1_1.q7210912 = 7210912
L1_1.q7210913 = 7210913
L1_1.q7210914 = 7210914
L1_1.q7210915 = 7210915
L1_1.q7210916 = 7210916
L1_1.q7210917 = 7210917
L1_1.q7210918 = 7210918
L1_1.q7210919 = 7210919
L1_1.q7210920 = 7210920
L1_1.q7210921 = 7210921
L1_1.q7210922 = 7210922
L1_1.q7210923 = 7210923
L1_1.q7210924 = 7210924
L1_1.q7210925 = 7210925
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 3167
L2_1.alias = "Npc3167"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q3_72109_1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc3167Data = L2_1
L2_1 = {}
L2_1.id = 3155
L2_1.alias = "Npc3155"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3155Data = L2_1
L2_1 = {}
L2_1.id = 20330
L2_1.alias = "Npc20330"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc20330Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q3_72109_5"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.NewTransfrom = L2_1
L0_1.Points = L1_1
return L0_1
